Oculus Facebook account row triggers German competitors probe

Facebook is under examination by German officials over its virtual reality headset, the Oculus Mission.

The Oculus Quest 2 needs a Facebook account to work, something widely criticised by customers and VR fans.

Germany’s competition authority now says that requirement could be an abuse of Facebook’s dominant market position.

” We intend to take a look at whether and to what degree this … plan will impact competition in both areas of activity,” the firm stated.

Facebook got VR company Oculus in 2014, and enabled users to visit with their Oculus accounts till the launch of the Quest 2 headset.

Now, brand-new users should utilize a Facebook account, and the company prepares to cut assistance for the older Oculus accounts in time.

The Oculus Quest 2 has actually also been commonly applauded for its efficiency and low price compared to rivals – resulting in widespread speculation that Facebook may be selling the gadget at a loss.

A dominant player

German regulator The Bundeskartellamt stated it was pursuing the probe because Facebook is already a dominant player in the social networks market in Germany, and was now “an important gamer in the emerging but growing VR (virtual truth) market”.

Facebook has already willingly stopped offering Oculus headsets in the nation, over issues about conference policies.

It had actually previously been told not to combine different information sets from numerous services it owns – something which is still prior to the German courts.

” The reality that Facebook has actually turned to various legal remedies is not unexpected in view of the significance which our proceedings have for the group’s business model,” Bundeskartellamt’s President Andreas Mundt stated.

” Nonetheless, the resulting delay in proceedings is naturally regrettable for competition and consumers.”

Facebook stated: “While Oculus gadgets are not currently offered for sale in Germany, we will work together totally with the Bundeskartellamt and are confident we can show that there is no basis to the examination.”

Sluggish growth

The growth of the VR industry has been sluggish and stable, triggered in part by the success of the Oculus platform and rivals such as the Valve Index.

A number of prominent virtual truth game releases such as Half-Life: Alyx, Star Wars Squadrons, and upcoming VR assistance planned for Microsoft Flight Simulator, have fuelled interest in the technology amongst some players.

Analyst company CCS Insight discovered that an absence of supply in the first half of the year struck the marketplace, however tasks that it will “grow highly” for years to come.

“It deserves pointing out that an almost flat market is a good lead to this extraordinary year,” analyst Marina Koytcheva composed in an article this week on the state of the VR and augmented reality (AR) market.

For example, the mobile phone market is anticipated to fall by 15% this year, she said.

Check Also

Must have iPhone devices for your daily life

Essential iPhone devices for your daily life Lauren Wadowsky on under Daily Digest, Byunder If …